Computer Graphics Mcq With Answers Pdf
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The section contains multiple choice questions and answers on anti aliasing, graphic user interfaces, input devices, functions and its modes, interactive picture construction techniques, computer animation, key frame systems, controlling animation methods, motion specifications, inquiry functions, light properties and intensities, dithering techniques, curved surfaces, raycasting and wireframe methods.
Explanation: GUI is an acronym of Graphical User Interface. It refers to an interface that allows one to interact with electronic devices like computers and tablets through graphic elements.
Explanation: Computer Graphics is the creation of pictures with the help of a computer. The end product of the computer graphics is a picture; it may be a business graph, drawing, and engineering. In computer graphics, two or three-dimensional pictures can be created that are used for research.
Explanation: The name spline is a flexible strip used to generate a smooth curve through a designated set of points. In computer Graphics, the name spline curves define any combined curve creates with polynomial portions fulfilling specified continuity methods at the edge of the pieces.
Explanation: There are many color models. Some of them are RGB, CMYK, YIQ, HSV, and HLS, etc. RGB stands for Red, Green, and Blue. This color space is widely used in computer graphics. RGB are the main colors from which many colors can be made. CMYK stands for Cyan, Magenta, Yellow and Black. CMYK color model is used in electrostatic and ink-jet plotters, which deposits the pigmentation on paper.
Answer : B Explanation: GUI stands for Graphical User Interface. It refers to an interface that allows any user to interact with electronic devices like smart phones, computers and tablets through graphic elements.
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55. A major disadvantage of DUST in interactive computer graphics isa. Ability to selectively erase part of an imageb. Inability to selectively erase part of image from screenc. Inability to produce bright pictured. None
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MCQ quiz on Computer Graphics multiple choice questions and answers on Computer Graphics MCQ questions quiz on Computer Graphics objectives questions with answer test pdf for interview preparations, freshers jobs and competitive exams. Professionals, Teachers, Students and Kids Trivia Quizzes to test your knowledge on the subject.
Computer graphics deals with generating images and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.[1]
Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific computing, image processing, computational photography, scientific visualization, computational geometry and computer vision, among others. The overall methodology depends heavily on the underlying sciences of geometry, optics, physics, and perception.
The term computer graphics has been used in a broad sense to describe \"almost everything on computers that is not text or sound\".[2] Typically, the term computer graphics refers to several different things:
Today, computer graphics is widespread. Such imagery is found in and on television, newspapers, weather reports, and in a variety of medical investigations and surgical procedures. A well-constructed graph can present complex statistics in a form that is easier to understand and interpret. In the media \"such graphs are used to illustrate papers, reports, theses\", and other presentation material.[3]
Many tools have been developed to visualize data. Computer-generated imagery can be categorized into several different types: two dimensional (2D), three dimensional (3D), and animated graphics. As technology has improved, 3D computer graphics have become more common, but 2D computer graphics are still widely used. Computer graphics has emerged as a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Over the past decade, other specialized fields have been developed like information visualization, and scientific visualization more concerned with \"the visualization of three dimensional phenomena (architectural, meteorological, medical, biological, etc.), where the emphasis is on realistic renderings of volumes, surfaces, illumination sources, and so forth, perhaps with a dynamic (time) component\".[4]
E. E. Zajac, a scientist at Bell Telephone Laboratory (BTL), created a film called \"Simulation of a two-giro gravity attitude control system\" in 1963.[9] In this computer-generated film, Zajac showed how the attitude of a satellite could be altered as it orbits the Earth. He created the animation on an IBM 7090 mainframe computer. Also at BTL, Ken Knowlton, Frank Sinden, Ruth A. Weiss and Michael Noll started working in the computer graphics field. Sinden created a film called Force, Mass and Motion illustrating Newton's laws of motion in operation. Around the same time, other scientists were creating computer graphics to illustrate their research. At Lawrence Radiation Laboratory, Nelson Max created the films Flow of a Viscous Fluid and Propagation of Shock Waves in a Solid Form. Boeing Aircraft created a film called Vibration of an Aircraft.
It was not long before major corporations started taking an interest in computer graphics. TRW, Lockheed-Georgia, General Electric and Sperry Rand are among the many companies that were getting started in computer graphics by the mid-1960s. IBM was quick to respond to this interest by releasing the IBM 2250 graphics terminal, the first commercially available graphics computer. Ralph Baer, a supervising engineer at Sanders Associates, came up with a home video game in 1966 that was later licensed to Magnavox and called the Odyssey. While very simplistic, and requiring fairly inexpensive electronic parts, it allowed the player to move points of light around on a screen. It was the first consumer computer graphics product. David C. Evans was director of engineering at Bendix Corporation's computer division from 1953 to 1962, after which he worked for the next five years as a visiting professor at Berkeley. There he continued his interest in computers and how they interfaced with people. In 1966, the University of Utah recruited Evans to form a computer science program, and computer graphics quickly became his primary interest. This new department would become the world's primary research center for computer graphics through the 1970s.
In 1968, Dave Evans and Ivan Sutherland founded the first computer graphics hardware company, Evans & Sutherland. While Sutherland originally wanted the company to be located in Cambridge, Massachusetts, Salt Lake City was instead chosen due to its proximity to the professors' research group at the University of Utah.
In 1969, the ACM initiated A Special Interest Group on Graphics (SIGGRAPH) which organizes conferences, graphics standards, and publications within the field of computer graphics. By 1973, the first annual SIGGRAPH conference was held, which has become one of the focuses of the organization. SIGGRAPH has grown in size and importance as the field of computer graphics has expanded over time. 781b155fdc
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